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ozyosborn
Age / Gender:
27, Male
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Location not disclosed
Joined:
1/9/11
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not much to know at all about me... in fact i would like to know more myself

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lets see?

1/24/13 by ozyosborn

athough i now have cs6 i want to put livswif to the test i plan to build somthing that disproves the whinnings of many liveswifers by comparison to flash it is junk but for a person who cant afford flash you cant do much complain after all it has been a dead project for years... i have set out in order to prove that you owning liveswif can do better then you clam.

it is now that i blindly ask for some of the things that set it apart, for example the black lines that fill to the left of stage
when colouring vectors, i can tell you i have that figuered out the solution is not to draw lines over it till it is less(nope)
the problem is in the vector itself "flash corrects this automaticly" bad edge, no edge, or nod point... as with an open fill

gradient fill to fade is something i have figued out in liveswif (though it's very hard to get right), which is how i managed to create some of the ng preloaders for lmv even the ng adv api object i have recreated in liveswif. but without the api i will not release that without permision as i feal now that is the reason my first flash project was unpublished (no confermation on that yet)

i havent figuered out the programed textfield for liveswif yet if it is even posible after all it was based on flash 5 although that seams to mater little as i have build things with it that would not work in flash player 5 but would in 6

liveswif syntex is so weird, what works for flash almost never works in liveswif. liveswif can do smart clips however to a limit parent are smart and can act out as scripted, child can be smart but if you plays say this._rotation++; child remains still while another parent (not of child) spins. my guess would be that the compiler is limited in the understanding of normal. but however if we tell child that it needs to tell any parent a var and a new value, that works( ????) this means that in order to do complicated things you as a programmer need to really think in abstract and code from outside in.
example:

theMan.arm.finger._rotation= degrees; //from mc1,mc2,mc3,action=var

*not at the level of finger: this._rotation=_root.degrees;// this code at the level of child will not work in livswif
of course these are examples and may not work at all but it is to give an understanding of the way things may need to be done.

enoff of my typing with the most errors known to the english syntex, im off to learn as3 so that i can push flash now


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